As well as being a programmer, my role on this project was as “product owner”.
This meant unfornately I was not able to work on one big system like I did on the last game project.
A lot of my time was spent putting the various systems together in engine, and working on any bugs
that arised.
I worked on:
- UI and menus
- The game state system
- Marrying the various systems together
- Triggering events for dialogue sequences.