Plora - Game Project 1

Plora is an endless-diver game where you pilot a repair drone to try to keep your spaceship-turned-submarine fueled and in good repair while you explore the depths of the ocean planet.

C#UnityGit
The banner for the game

Overview

Plora was the first game project completed during my education at Futuregames. The first time working as a large group in collaboration with Artists and Desginers it was an interesting challenge. Our group decided to push ourselves and we decided to make use of the new water shaders that had been released with Unity 6.0 the same week we started the project. This caused a variety of issues, mainly performance wise, but our dedication and love of the idea meant we managed to pull through and produce some visually we loved.

Link to the itch page.

My Contribution

My main contribution for this project was the procedural generation of the canyon walls. This took the majority of my time on the project, but was a main feature and something the player would see throughout the entirety of the game loop.

The walls are generated using perlin noise, and are generated in runtime. The generation of the walls went through several design iterations due to technical and performance limitations.

Example of final look of the generated wall